Sony really hated PS4 crossplay, confidential documents reveal

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收購sony really hated PS4 crossplay, confidential documents reveal

收購sony really hated PS4 crossplay, confidential documents reveal

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Epic Games was trying to force
收購sony to budge

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Illustration by Alex Castro / The Verge

It’s no secret that
收購sony held back PS4 cross-platform play for years, but new confidential documents and emails reveal just how much
收購sony was against letting people play the same games with their friends on other platforms.
收購sony initially blocked cross-platform play
for both Rocket League and Minecraft, despite Nintendo and Microsoft both enabling players to play across Xbox and Switch. The issue really blew up when
收購sony blocked Fortnite crossplay in 2018, and players were angry. It now appears that
收購sony may have been holding out to offset potential revenue losses.

In the months leading up to
收購sony’s decision to block Fortnite crossplay in 2018, Epic Games had pleaded with
收購sony to enable crossplay, emails in the Epic Games v. Apple case reveal. “I can’t think of a scenario where Epic doesn’t get what we want – that possibility went out the door when Fortnite became the biggest game on PlayStation,” said Joe Kreiner, Epic’s vice president of business development.


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Epic Games’ plea to
收購sony to enable crossplay.

Kreiner proposed, “We announce crossplay in conjunction with
收購sony. Epic goes out of its way to make
收購sony look like heroes.” Epic even offered to brand its E3 presence with PlayStation or add unique characters, exclusive to PS Plus subscribers, to sweeten the deal. “Let’s make this a huge win for us all. Epic’s not changing it’s mind on the issue, so let’s just agree on it now,” said Kreiner.

收購sony didn’t agree.

Gio Corsi,
收購sony’s senior director of developer relations at the time, dismissed the idea of crossplay, noting that “cross-platform play is not a slam dunk no matter the size of the title” — a clear reference to Epic’s flex about Fortnite’s dominance on PlayStation. “As you know, many companies are exploring this idea and not a single one can explain how cross-console play improves the PlayStation business,” said Corsi.

But as of August 2019, it appears that
收購sony may have found a worthy argument: a way to potentially siphon off money from its competitors in exchange for access to PlayStation players.

The email correspondence doesn’t reveal where the issue ultimately ended up, but a document entitled “cross-platform policy, requirements, and process” from August 2019 (after
收購sony’s change) reveals how
收購sony may now approach crossplay: a cross-platform revenue share, forcing publishers to pay
收購sony a royalty whenever PlayStation players contribute more than a certain percentage to the bottom line of a cross-platform game, to “offset the reduction in revenue” from
收購sony enabling crossplay.


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收購sony’s cross-platform revenue share stipulations.

Epic Games CEO Tim Sweeney confirmed in testimony today that
收購sony is the only platform holder that requires this compensation for crossplay. “In certain circumstances Epic will have to pay additional revenue to
收購sony,” said Sweeney. “If somebody were primarily playing on PlayStation, but paying on iPhone then this might trigger compensation.” Sweeney also revealed that Epic had to agree to pay these additional fees to
收購sony in order to enable crossplay in Fortnite.

收購sony also stipulates in the policy that publishers can’t transfer virtual currency to or from PlayStation, and that there must be a setting to disable all cross-platform interactions.

There may have been other good reasons for
收購sony to stop blocking crossplay as well: three months after the Epic Games emails,
收購sony was facing a backlash when it blocked Fortnite crossplay and eventually backed down in late 2018, with a new policy change to enable crossplay in certain games.

These emails and documents offer just a small glimpse into
收購sony’s efforts to initially block crossplay, before Epic Games’ success with Fortnite seems to have forced the company to ultimately concede.

Update, May 3rd 6:15PM ET: Article updated with comments from Epic Games CEO Tim Sweeney confirming
收購sony’s crossplay compensation.


收購(圖/翻攝遊戲官網)

微軟不再藏私?據傳打算把Xbox 旗下的獨佔作品帶往
收購sony PS5 與任天堂 Switch 平台,似乎呼應先前微軟執行長 Satya Nadella 所提,他們有機會成為優秀的發行商,不只限於 Xbox 平台。

微軟去年發布、備受好評的節奏動作遊戲《完美音浪》(Hi-Fi Rush),日前就有許多傳言指出,會登上 PS5、Switch 平台,今日外媒《The Verge》進一步發現,遊戲內的最新數據顯示,《完美音浪》即將發布一周年的紀念衣服,有一件是藍色的寫著「I’m here baby!」,另一件寫著「Rock out!Anywhere」,疑似分別對應
收購sony PS5 與任天堂 Switch。

如此猜測並非空穴來風,不只來自於多名網友、爆料客透露消息,近期 Satya Nadella 接受媒體訪問就曾談到,在收購動視暴雪之後,微軟有機會成為更優秀的發行商,從自家的 Xbox 到 PC 以及
收購sony、任天堂皆是如此。他也舉例,如《飛行模擬器》早在 Windows 系統誕生之前就存在。

除了《完美音浪》以外,微軟 Xbox 另一款獨佔遊戲《盜賊之海》亦傳出有機會登上 PS5。

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